#ifndef __MONSTER_CARD_H__
#define __MONSTER_CARD_H__

#include "cocos2d.h"


USING_NS_CC;

enum TeamPostion
{
	LeaderCard,
	MenberCard,
	NormalCard,
};

typedef unsigned char	uint8;
typedef unsigned short	uint16;
typedef unsigned int	uint32;
typedef signed __int64	uint64;

class MonsterCard : public CCNode
{
public:
	MonsterCard();
	~MonsterCard();

	void BindCCSprite(CCSprite* pSprite);
	CCSprite* GetCardBindCCSprite();




private:
	CCSprite* m_CCSprite;

	uint32 m_Level;
	uint32 m_AttackPower;
	uint32 m_MagicPower;

	uint32 m_DefansePower;
	uint32 m_MagicDefansePower;

	TeamPostion m_TeamPos;

};



#endif